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Roland Sculpture for 3D Print

Clients Provided pose concept

Clients Provided pose concept

Clients provided reference artwork

Clients provided reference artwork

Paying close attention to the facial shapes

Paying close attention to the facial shapes

Finishing up the body

Finishing up the body

Once the body was complete, we'll move onto the pose.

Once the body was complete, we'll move onto the pose.

We went over every final detail before we posed him. Shoes, armor, hair, face, buckles and latches.

We went over every final detail before we posed him. Shoes, armor, hair, face, buckles and latches.

Then onto the pose. Don't mind it looks like he's taking a toot.

Then onto the pose. Don't mind it looks like he's taking a toot.

Once the pose is good, we add cloth body to the cape so it lays naturally.

Once the pose is good, we add cloth body to the cape so it lays naturally.

We then apply the physics of the cloth so it is no longer movable and we can add sculpted texture to everything.

We then apply the physics of the cloth so it is no longer movable and we can add sculpted texture to everything.

Sculpting on the textures in Zbrush and getting some fun wear and tear on the armor.

Sculpting on the textures in Zbrush and getting some fun wear and tear on the armor.

Working on the axe.

Working on the axe.

Client wanted the axe double sided in the end.

Client wanted the axe double sided in the end.

Pushing the expression with extra sculpting

Pushing the expression with extra sculpting

Sculpted hair

Sculpted hair

Final render of the expression

Final render of the expression

Detail of the shoes and cloth

Detail of the shoes and cloth

Final render of the pose

Final render of the pose

Final render of the back

Final render of the back

Final turn-table for client's review and appreciation before print.