Using character reference sheet to get accurate anatomy and shapes.
Using Three quarters to make the front facing with my best judgement.
Confirmed with client the wing type, ultimately they settled on a two digit wing.
example of two digit wing
Final side by side with character reference before texturing
Topology Details
Rig with custom shapes. Wings fold in and out with one bone, feet and hands are IK (can move with one bone) shape keys are also added for lip sync and expressions, the bones above the head are for basic expressions (happy, sad, mad and the eye lids)
Sculpting on Multi res to create High for baking.
Textures, Body and Armor.
Texturing (armor and body) The armor was textured and baked seperate from the body so that it can be easily applied and removed without shadows affecting the body.
The client okayed the adjustments to the gauntlets to work better in a 3D sense and stay on the character.